Mp_portside is a custom map for COD4 designed for competitive play. Portside is a small and intense competition map with a pretty basic linear layout. Designed to look as much as the stock maps as possbile.
Click read more to see more photos and the changelog.
A map i started when the mod tools first came out but lost when my old hdd crashed. But it felt like a good map so started to remake it when tek9 announced their map-making competition. But the completion just died out and the map was never released. So i thought that i could upload it here, better then just laying on my computer anyways.
Portside is a small and intense competition map with a pretty basic linear layout. The main objective is A.. so its sort of a rush-to-the-plant map. I have listen to the comments and thoughts of all the beta-testers and have made alot of changes since the first beta. Hopefully someone will enjoy it.
Download:
FPSbanana
Other links:
Tek-9 Beta thread
Tek-9 Release thread
Changelog:
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version 1.0:
-made the corridor brighter.
-added some decals.
-graphic work.
-closed one carport at a-site.
-bug fixes.
-texture fixes.
-removed silent jumps.
-changes water texture.
-blended the water horizon.
-moved attack-spawns closer to middle.
-moved the bomb.
-tweaking.
-remade the b-site.
-closed of the window on office top-floor completely.
-moved the doors and walls in breakout-corridor.
-added missileclip to the fences so that nades wont go trough.
-more and more decaling.
Beta 3:
-remade Attack-side to remove dead space.
-graphic work.
-removed alot n alot of stuff.
-closed a room by b-plant.
-closed off the toilet in the middle-house.
-closed off the indoor rush-way to B.
-worked with some Decals.
-removed dead space infront of a-house.
-changed one of the entrenches to the middle yard.
-switched to standard concrete barriers.
-removed dead space in the office.
-rearranged some of the containers in the middle.
-removed dead space from deff spawn-house.
-bug fixes.
-moved the bombsites some.
-fixed the portals to increase fps.
-fixed tdm and dm spawns.
-changed loadscreen.
-moved the globalintermission.
-included minimap in stock-style.
-closed the open container in the middle.
-made it easier to move trough the breakout-hole in the middle.
Beta 2:
-remade the a-side of the map.
-remade attack spawn house.
-made entrenches to the middle yard smaller and closed the one under the the wooden stairs off.
-moved attack-spawns.
-closed of some doors.
-bug fixes.
-fixed console errors.
-moved both bombsites.
-removed alot of coverage around the bombsites.
-graphic work.
Beta 1:
-Map is released for first beta test.
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